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    Why Buy Live Service Games If They’d Disappear

    To top it all of, most of these games are 60 or 70 dollars at least.
    Abdul RehmanBy Abdul RehmanJuly 18, 2024No Comments4 Mins Read
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    With the landscape of video games continuously shifting and changing, the prominence of live service games has become increasingly clear. These games are designed to provide ongoing content and engagement through regular updates and seasonal events, promising gamers an experience that changes over time. However, the question of investing in live service games with a specific lifespan in mind is critical.

    Key Highlights
    • The lifespan of live service games is unpredictable.
    • These games fail to live up to hype only to eventually shut down.
    • Single-player games offer a much better experience and sustain longevity for fans.

    Table of Contents

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    • The Uncertain Longevity Of Live Service Games
    • The Appeal Of Non Live Service Games
    • What The Gaming Industry Should Learn From Live Service Failures

    The Uncertain Longevity Of Live Service Games

    Who knows how long Suicide Squad's got (Image Credit: Rocksteady Studios)
    Who knows how long Suicide Squad’s got (Image Credit: Rocksteady Studios)

    The examples of live service games, like Anthem, Suicide Squad Kill The Justice League, Multiversus, and Marvel’s Avengers, with hopeful promises but failed deliverance, do not inspire confidence for the future of live service games. Live service games, like Anthem, begin with ambitious promises and large investments of time and resources from both their developers and players. Despite the excitement surrounding these games when they were first released, the lifespan of these games is fairly short.

    For example, Anthem was an ambitious game with a lot of promise but failed due to technical issues and a lack of substantial content updates. Therefore, the game could not sustain itself and was shut down. Similarly, even Fallout 76 suffered from a plethora of bugs and lacked content, which was reflected in the backlash Bethesda received. Bethesda has since worked hard to repair its image, and the following updates have made the game better; however, the game still failed to deliver after a strong start.

    This is a trend that continues across the industry: live service games fail to provide ample value over the long haul. They start strong and provide updates, but when the updates are not up to par with the rest of the game or are consistently subpar, the user base will still abandon the game, and developers will shut down the servers.

    The Appeal Of Non Live Service Games

    Live Service Games Are Exhausting
    byu/GruffWookie inXboxSeriesX

    This is a huge contrast from non-live service games, which do not need ongoing content updates to provide players with a rich and fulfilling experience. Games like The Legend of Zelda: Breath of the Wild or The Witcher 3: Wild Hunt are games that you can play for years without wanting more. These games provide players with massive worlds, engaging narratives, and highly enjoyable games long after the release. What is the enduring popularity that classic single-player campaigns get at all?

    Well my friend, It simply shows that a perfectly crafted single-player experience can offer just as much, if not more, fun than a live-service solution. One of the Game of Year winners, Breath of the Wild, gives players evidence for the continued demand for rich, full games that aren’t reliant upon acquiring periodically new material. Unquestionably the commercial realization of Witcher 3 can be traced to the powerful storytelling and the deep world experienced within the game, which does not need a stream of new material to hold players’ interest.

    What The Gaming Industry Should Learn From Live Service Failures

    The multitude of live service failures offers a peek into the gaming industrial movie. One of the key lessons to take away here is the fact that consumers expect high-quality material from game developers. The promises of continued updates and evolving content must be kept with high quality and constant offerings. It is always the case that if a game is not updated further the game must stand out on its own enough to satisfy the consumer’s expectations and meet the developer’s core possibility of adding it.

    At the end of the day, it is a subjective topic to evaluate the pros and cons of any decision to invest in a live-service game, as the potential for sustaining player engagement versus the risk of premature discontinuation is weighed. I hope that there will be a time when professional and personal analysis of the industry will keep pace with the actual evolution of it, to ensure that games are delivering fulfilling experiences, no matter the genre offered to them.

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    Abdul Rehman
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    Hi there, my name is Abdul Rehman, the Founder of Gamescordia. Here is the place where I am fond of gaming and content-making. I would consider interactivity and game-play combined with search engine optimization as my field of interest, as I belong to a writing team that aspires to build a diverse community for all video game enthusiasts. In the development process, my main focus is to ensure the quality and relevance of the content to the target audience to increase their engagement.

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