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    Home»Exclusives»Games Need To Stop Announcing Too Early
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    Games Need To Stop Announcing Too Early

    There's so much frustration caused by endless teasers and delayed gratification.
    Sameer MajidBy Sameer MajidJune 12, 2024No Comments3 Mins Read
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    Game developers, can we talk? It’s been nearly three years since the teaser trailer for Wolverine on PS5 dropped, and we’re still waiting. Why the silence? Leakers have given us more info than the company itself. It’s not just Wolverine, it’s Iron Man, Black Panther, Wonder Woman and the list goes on. These games were announced years ago, and yet, we know next to nothing about them.

    Key Highlights
    • Early game announcements, like Wolverine on PS5, often lead to unmet expectations and frustration among gamers.
    • Developers face pressure to deliver on these early announcements, which can impact the quality and polish of the final product.
    • Rethinking the timing of game announcements can lead to more satisfying experiences for both developers and gamers alike.

    Table of Contents

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    • The Perils Of Early Announcements
    • A Call For Change
    • The Impact On Developers
    • Concluding Remarks

    The Perils Of Early Announcements

    Are new Suits all that we get now for updates?

    It’s understandable to build hype, but when years go by with no substantial updates, it’s disheartening. Insomniac, I love your work, but where’s the Spider-Man 2 content? A teaser trailer is fine, but after so long, can’t we have more? And why is it superhero games seem to suffer from this the most? If a game isn’t ready, why announce it so early?

    A Call For Change

    Hollow Knight Games
    Team Cherry, where’s Silksong?

    Here’s a suggestion: announce a game a year before release. Drop a teaser, followed by a trailer a few months later, and a final trailer closer to release. It’s a simple formula that keeps fans engaged without the endless wait. Game announcements should excite, not frustrate. Let’s make the wait for games worth it again.

    The Impact On Developers

    Dear Rovers,
    Wuthering Waves has officially launched worldwide, and we are immensely grateful for the support of our players. We have identified some issues that have impacted your gaming experience and are now actively working on solutions. We are committed to constant…

    — Wuthering Waves (@Wuthering_Waves) May 23, 2024
    Developers for WuWa were going through hotfix to hotfix during the early weeks of the game.

    Announcing games too early not only frustrates fans but also puts pressure on developers. They’re forced to work under the spotlight, with every delay or change scrutinized. This can lead to rushed releases or abandoned projects, harming both the quality of the game and the reputation of the studio.

    Furthermore, early announcements can set unrealistic expectations. When a game is announced years before release, fans imagine the perfect game in their heads. When the actual game fails to meet these lofty expectations, disappointment ensues. By announcing games closer to release, developers can better manage expectations and deliver a more satisfying experience.

    Moreover, delaying game announcements has benefits beyond managing expectations. It allows developers to polish their games to a higher standard, resulting in a better final product. It also avoids the risk of overhyping a game, which can lead to backlash if it fails to deliver.

    Concluding Remarks

    As we eagerly await news on these long-awaited games, let’s hope developers take note. Announcing games too early benefits no one. It’s time for a change in the industry, one that puts the focus back on delivering quality games rather than endless teasers and delays. Let’s make the wait for games worth it again.

    Read More:

    • A Sonic Unleashed Remaster Is Long Overdue
    • Comparing Silent Hill 2 Remake With The Original
    • I Miss The Times When Games Came In Full Package Rather Than Broken Mess Filled With Microtransactions
    Insomniac Games
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    Sameer Majid
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    I'm a Senior Civil Engineer who's not just about textbooks. I love diving into video games and devouring the best of fiction. When I'm not buried in my studies, you'll find me working on graphic design and video editing projects, constantly honing my skills through freelancing gigs.

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